System shock breaking shodans score9/21/2023 ![]() ![]() We all know and love SHODAN and her god complex and playful body horror. It’s a giant industrial accident caused by a middle manager having no idea what the AI even did aside from keep him from doing what he wanted.īut it brings up an interesting question to me. That’s great! A guy takes a complex, powerful tool entirely for granted because it’s been safe and useful for 10 years, disables a critical part of it without asking himself what that might do, and things go wrong from there. Particularly the way the AI insanity happens a middle manager getting an indentured hacker to delete Ethics.dat entirely because it was keeping the station computer from letting him cover up his embezzlement. ![]() I eventually went back and played the original, to completion, despite the awful controls (hey, it was an early FPS and one of the first ‘immersive sim’ FPSes, they were still figuring things out) and found it very compelling too. It scared the everloving hell out of me at the time, to the point that I could only manage for half an hour or so at a time, but I was fascinated by it. System Shock 2 was the first horror game I ever played seriously when I was younger. At one point SHODAN was going to drain your XP from you.I enjoy a good System Shock. We talked about a bunch of crazy things that never went in. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. ![]() "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. ![]() "We wanted SHODAN to feel like this presence," Fermier added. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. "In a sense, SHODAN would represent us," designer Austin Grossman said. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives. ![]()
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